A browser-native, server-authoritative 5v5 tactical FPS. WebRTC transport, WebGL2 rendering, a 64Hz Go core. No installs, no drivers, no patch days. Closed beta launching Q3 2026.
Counter-Pump is built on three things: a Go server core, a WebGL2 renderer, and an obsession with tick-perfect hit registration. Everything below is shipping at launch.
Click a link and you're in the lobby. WebRTC peer transport, browser-native rendering, no installer ever.
Server-authoritative netcode running on a custom Go core. Lag compensation, hit registration on the server, anti-cheat at the packet layer.
Competitive, Wingman, Casual, Arms Race, Deathmatch, and a full Practice sandbox. Ranked uses Glicko-2.
Pistols, SMGs, rifles, snipers, shotgun, knife. Recoil patterns and economy tuned for competitive play.
Live spectator broadcast, demo recording, replay scrubbing. Watch and rewind every round, every angle.
Any modern browser. Desktop, tablet, and mobile supported at launch — controller support follows in the next wave.
We're shipping with one map polished to competitive grade. Three lanes, two sites, vertical play across rooftops, ladders, and an underground drainage network.
A fortified military compound with multi-story barracks, watchtowers, catwalks, and a drainage tunnel network. Two bomb sites, three-lane flow, vertical play across rooftops, ladders, and underground passages. Built ground-up for competitive 5v5.
A tight, deliberate arsenal. Each weapon has a hand-tuned recoil pattern and a place in the round economy. Five featured below — fifteen more in the loadout.
Competitive is the heart, but every mode carries something forward into your profile — playtime, accuracy, headshot rate, KAST, ADR.
We're seeding the closed beta in waves of 1,000. Drop your email and we'll send a server link the moment your wave goes live. No spam. No newsletters.